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cuberite/cuberite
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carriercomm/cuberite
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Choose a Head Repository
cuberite/cuberite
36451/MCServer
4264/cuberite
Akheon23/cuberite
Alyxey/cuberite
Ba4life/cuberite
BrainShit/MCServer
C-Elegans/cuberite
ChriPiv/MCServer
Dam63/MCServer
DevToaster/MCServer
DjKiDD/MCServer
Erbelding/cuberite
ErrAza/MCServer
FX-Master/MCServer
Floppy012/MCServer
FullStackUnicorns/MCServer
GameClub2000/cuberite
HackerTon/MCServer
HaoTNN/cuberite
Haxi52/cuberite
HelenaKitty/EbooMC
Hillvith/MCServer
Hmaal/MCServer
Howaner/MCServer
Infinity-Codeur/MCServer
JABirchall/MCServer
JJOL/cuberite
JoeClacks/MCServer
JoseDiaz27/MCServer
Jothle12/MCServer
Kungfumoo/MCServer
Limb/MCServer
LinEvil/cuberite
MaxM357/MCServer
Motoburger1/MCServer
MuhammadWang/MCServer
Nerkyator/MCServer
Noraaron1/MCServer
Pheo/MCServer
PixeLInc/cuberite
PyroCybin/cuberite
Raekye/MCServer
RedEnraged96/MCServer-1
Redd-Dasan/cuberite
Renoh47/MCServer
Roro534/cuberite
SOSDAN/cuberite
SamMauldin/MCServer
Samvbnm/MCServer
Schwertspize/cuberite
Seadragon91/cuberite
Sentir101/MCServer
Solexid/MCServer
StefanNemeth/cuberite
Tank-D/MCServer
ThisIsAgent1k/MCServer
ThuGie/MCServer
TigerHix/MCServer
TonyMo/MCServer
Toyz/MCServer
Tri125/MCServer
UltraCoderRU/cuberite
WillEccles/cuberite
Xury/MCServer
Zeenjayli/MCServer
Zignixx/cuberite
acrade/cuberite
adesnos/cuberite
ameuret/cuberite
arekinath/MCServer
arnaudlahalle/cuberite
artemist/cuberite
axisd/MCServer
balika011/MCServer
bendl/cuberite
benhc123/MCServer
bibo38/Cuberite
birkett/cuberite
bowlofstew/MCServer
cacaxi/MCServer
carriercomm/cuberite
cedeel/MCServer
cheryl0047/MCServer
christopher-montagna/MCServer
codebucketdev/MCServer
coding12/cuberite
commshare/MCServer
crexalbo/MCServer
crosbymichael/MCServer
daemon777/MCServer
daniel0916/MCServer
darkzmii/cuberite
dave-tucker/cuberite
daveh86/MCServer
debug-stick/cuberal
deckerrj/cuberite
decterous/MCServer
default0/MCServer
dmonger/MCServer
dougvj/MCServer
electromatter/cuberite
ezhangle/cuberite
f0rb1d/MCServer
gdevillele/cuberite
geekpower14/MCServer
giriko/MCServer
greatman/MCServer
guijun/MCServer
gushromp/MCServer
hallucino/cuberite
hammermaps/MCServer
harryhare/MCServer
hide92795/cuberite
hmartinh/cuberite
ionux/MCServer
irrelevantdotcom/MCServer
jacky526/cuberite
jalons/MCServer
jamesliu96/MCServer
jamesmunns/MCServer
jamestait/cuberite
jamiepg1/MCServer
jammet/MCServer
jaumealoy/MCServer
jayr0flmc/cuberite
jimfinnis/MCServer
jimiy/cuberite
joeflezer/MCServer
john092/MCServer
josephcopenhaver/cuberite
joshi07/MCServer2
jpdamon/cuberite
kharashubham/cuberite
kjanku1/MCServer
lighth7015/cuberite
lima900/MCServer
linnemannr/MCServer
lkolbly/MCServer
lvshiling/MCServer
madtomic/MCServer
maki-chan/MCServer
maniak89/MCServer
marmot21/MCServer
martindev2/cuberite
marvinkopf/cuberite
meiavy/cuberite
mgueydan/MCServer
mhmd05/cuberite
mjhanninen/cuberite
mjssw/cuberite
mmdk95/cuberite
mrhabib/MCServer
narroo/MCServer
nathankot/MCServer
necrophcodr/cuberite
nesco/MCServer
nevercast/cuberite
nicodinh/cuberite
nounoursheureux/MCServer
p-mcgowan/MCServer
paizzj/cuberite
parlock/cuberite
patthekenny/MCServer
pillsbury7901/MCServer
planetx/MCServer
prabhjeet27/cuberite
psrivast7788/MCServer
ravenscroftj/MCServer
rcrimp/MCServer
rhamilton1415/cuberite
ricucremop/cuberite
ryansnewell/MCServer
scribblemaniac/cuberite
scriptsboy/cuberite
seijikun/MCServer
shaunstanislaus/MCServer
sircodes/MCServer
skarlitz/MCServer
soemthlng/cuberite
stpinker/MCServer
straemer/MCServer
thatchristoph/MCServer
then0rTh/cuberite
tomthoros/MCServer
tonetheman/MCServer
tt7truong/MCServer
ubiGG/cuberite
vyeluri5/MCServer
w00tc0d3/MCServer
waluoo/MCServer
wang108/MCServer
wnwkimo/cuberite
worktycho/MCServer
xanahopper/MCServer
yamamushi/MCServer
yinyunqiao/MCServer
yo4you/cuberite
zackp30/cuberite
zeliard/MCServer
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  • 4 commits
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@@ -844,6 +844,7 @@ end</pre>
IsMinecart = { Params = "", Return = "bool", Notes = "Returns true if the entity represents a {{cMinecart|minecart}}" },
IsMob = { Params = "", Return = "bool", Notes = "Returns true if the entity represents any {{cMonster|mob}}." },
IsOnFire = { Params = "", Return = "bool", Notes = "Returns true if the entity is on fire" },
IsOnGround = { Params = "", Return = "bool", Notes = "Returns true if the entity is on ground (not falling, not jumping, not flying)" },
IsPainting = { Params = "", Return = "bool", Notes = "Returns if this entity is a painting." },
IsPawn = { Params = "", Return = "bool", Notes = "Returns true if the entity is a {{cPawn}} descendant." },
IsPickup = { Params = "", Return = "bool", Notes = "Returns true if the entity represents a {{cPickup|pickup}}." },
@@ -1832,7 +1833,6 @@ a_Player:OpenWindow(Window);
IsGameModeSpectator = { Params = "", Return = "bool", Notes = "Returns true if the player is in the gmSpectator gamemode, or has their gamemode unset and the world is a gmSpectator world." },
IsGameModeSurvival = { Params = "", Return = "bool", Notes = "Returns true if the player is in the gmSurvival gamemode, or has their gamemode unset and the world is a gmSurvival world." },
IsInBed = { Params = "", Return = "bool", Notes = "Returns true if the player is currently lying in a bed." },
IsOnGround = { Params = "", Return = "bool", Notes = "Returns true if the player is on ground (not falling, not jumping, not flying)" },
IsSatiated = { Params = "", Return = "bool", Notes = "Returns true if the player is satiated (cannot eat)." },
IsVisible = { Params = "", Return = "bool", Notes = "Returns true if the player is visible to other players" },
LoadRank = { Params = "", Return = "", Notes = "Reloads the player's rank, message visuals and permissions from the {{cRankManager}}, based on the player's current rank." },
Submodule Core updated from 6e9d61 to b158c0
View
@@ -443,6 +443,9 @@ class cEntity
/** Set the invulnerable ticks from the entity */
void SetInvulnerableTicks(int a_InvulnerableTicks) { m_InvulnerableTicks = a_InvulnerableTicks; }
/** Returns whether the entity is on ground or not */
virtual bool IsOnGround(void) const { return m_bOnGround; }
// tolua_end
View
@@ -121,7 +121,7 @@ class cPlayer :
inline void SetStance( const double a_Stance) { m_Stance = a_Stance; }
double GetEyeHeight(void) const; // tolua_export
Vector3d GetEyePosition(void) const; // tolua_export
inline bool IsOnGround(void) const {return m_bTouchGround; } // tolua_export
virtual bool IsOnGround(void) const override {return m_bTouchGround; }
inline double GetStance(void) const { return GetPosY() + 1.62; } // tolua_export // TODO: Proper stance when crouching etc.
inline cInventory & GetInventory(void) { return m_Inventory; } // tolua_export
inline const cInventory & GetInventory(void) const { return m_Inventory; }
@@ -386,7 +386,7 @@ void cProtocol180::SendEntityLook(const cEntity & a_Entity)
Pkt.WriteVarInt(a_Entity.GetUniqueID());
Pkt.WriteByteAngle(a_Entity.GetYaw());
Pkt.WriteByteAngle(a_Entity.GetPitch());
Pkt.WriteBool(true); // TODO: IsOnGround() on entities
Pkt.WriteBool(a_Entity.IsOnGround());
}
@@ -429,7 +429,7 @@ void cProtocol180::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char
Pkt.WriteByte(a_RelX);
Pkt.WriteByte(a_RelY);
Pkt.WriteByte(a_RelZ);
Pkt.WriteBool(true); // TODO: IsOnGround() on entities
Pkt.WriteBool(a_Entity.IsOnGround());
}
@@ -447,7 +447,7 @@ void cProtocol180::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX,
Pkt.WriteByte(a_RelZ);
Pkt.WriteByteAngle(a_Entity.GetYaw());
Pkt.WriteByteAngle(a_Entity.GetPitch());
Pkt.WriteBool(true); // TODO: IsOnGround() on entities
Pkt.WriteBool(a_Entity.IsOnGround());
}
@@ -947,7 +947,7 @@ void cProtocol180::SendPlayerMoveLook(void)
Pkt.WriteDouble(Player->GetPosX());
// The "+ 0.001" is there because otherwise the player falls through the block they were standing on.
Pkt.WriteDouble(Player->GetStance() + 0.001);
Pkt.WriteDouble(Player->GetPosY() + 0.001);
Pkt.WriteDouble(Player->GetPosZ());
Pkt.WriteFloat((float)Player->GetYaw());
@@ -976,7 +976,7 @@ void cProtocol180::SendPlayerSpawn(const cPlayer & a_Player)
Pkt.WriteVarInt(a_Player.GetUniqueID());
Pkt.WriteUUID(cMojangAPI::MakeUUIDShort(a_Player.GetUUID()));
Pkt.WriteFPInt(a_Player.GetPosX());
Pkt.WriteFPInt(a_Player.GetPosY());
Pkt.WriteFPInt(a_Player.GetPosY() + 0.001); // The "+ 0.001" is there because otherwise the player falls through the block they were standing on.
Pkt.WriteFPInt(a_Player.GetPosZ());
Pkt.WriteByteAngle(a_Player.GetYaw());
Pkt.WriteByteAngle(a_Player.GetPitch());
@@ -1305,7 +1305,7 @@ void cProtocol180::SendTeleportEntity(const cEntity & a_Entity)
Pkt.WriteFPInt(a_Entity.GetPosZ());
Pkt.WriteByteAngle(a_Entity.GetYaw());
Pkt.WriteByteAngle(a_Entity.GetPitch());
Pkt.WriteBool(true); // TODO: IsOnGrond() on entities
Pkt.WriteBool(a_Entity.IsOnGround());
}

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